/*
 *  Copyright (C) 2009  Peter Kist & Jan Ripke
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "Behavior.h"

namespace galaxy {

	namespace world {

		Behavior::Behavior()
		{
			owner = (Entity *) 0L;
			state = UNKNOWN;
		}

		Behavior::~Behavior(void)
		{
			owner = (Entity *) 0L;
			state = UNKNOWN;
		}

		Behavior * Behavior::cloneBehavior() {
			Behavior * behavior = clone ();
			if (behavior) {
				behavior->owner = (Entity *) 0L; /* in case clone() will set it */
				behavior->state = CREATED;
			}
			return behavior;
		}

		bool Behavior::initializeBehavior () {
			if (owner) {
				state = INITIALIZING;
				if (initialize () == true) {
					state = INACTIVE;
				} else {
					state = CREATED;
				}
				return true;
			}

			return false;
		}

		bool Behavior::updateBehavior () {
			if (state == ACTIVE) {
				return update ();
			}
			return false;
		}

	}
}
